CraftStudio Client / Runtime 0.1.7.0, Server 0.1.6.0

Here comes another release. I sense a lot of fixes and a bunch of new scripting functions in this one!

If you’re wondering why there are so many releases lately, it’s because @Matthtz and I are working on the prototype for Project Waffle and we’re improving CraftStudio on the way! (Also, @ThomasFrick is working on some pretty amazing graphics)

Client Changes

  • Fixed a massive memory leak in scenes which led to crashes
  • Added /projectguid chat command to get the project’s globally-unique ID (which also happens to be the name of the folder it is stored in)
  • It’s no longer possible to insert line breaks in edit boxes and the maximum chat message length has been set to 500 characters
  • Improved Lua error reporting to avoid obscure “Error in .NET user-code” messages
  • Models
    • Fixed pivot offset not being applied when reparenting a block
    • Fixed transform fields not updating when switching from the Animation to the Build pane in models
  • Model animations
    • Fixed bug in orientation composition order when adding creating an orientation keyframe
    • Fixed the animation preview pane’s minimum size to avoid garbling the interface
  • Script editor
    • The current line’s indentation is now carried over to the next line when hitting Return
    • Tab and Shift+Tab allow indenting / undenting one or more lines at once
    • Disabled line numbers in script previews
    • Tabs are now correctly converted to spaces when pasted (instead of displaying as “?”)
  • Miscellaneous fixes
    • Fixed linked assets names in game object components not updating live
    • Fixed focus issues in popups
    • Fixed a master server-related crash when reconnecting
    • Fixed a ray-casting bug with maps using tiles with a size different of 16
    • It’s now possible to use Ctrl as a key for camera controls again

Runtime Changes

Server Changes

  • Fixed a crash when a client requests data for a non-existent asset
  • Fixed duplication of tile sets not working and leading to crashes