But first: Spelunky is an AWESOME platformer rogue-like by Derek Yu. If you haven’t played it yet, you should totally go do that now. I’ll be waiting for you.
I built the Death Roulette after I got the idea all of a sudden at 8AM (after an all-nighter on a different project), using my Node.js Stack of Awesome Productivity along with socket.io for real-time bet updates and passport-twitchtv for authentication. First version was operational after a couple of 8 hours-long coding sessions, then I improved on it based on feedback & some performance issues.
Lots of pretty big Spelunky streamers have used it including the lovely BaerTaffy which I’ve been watching regularly die in Spelunky for a couple of months now . You should totally follow him on Twitch, it’s great fun.
This morning I released an update to the CraftStudio Web player adding sound support and fixing various other stuff. You can start CraftStudio to get the latest version and read more about the update. This isn’t the main subject of this blog post though!
Have you found yourself wishing a particular feature was available in CraftStudio?
For instance, maybe you’d like to make HTTP requests to download some dynamic data to display in your game or integrate with some Web API.
Sadly, there’s no HTTP request API currently in CraftStudio (this is something that I intend to address at some point). Well I’ve got good news: if you’ve got some Web development chops then instead of waiting for me to get there, you can expose your own functions in the CraftStudio Web player!
Rosalie and I spent the last week building a little Web game thingy called Daily Frenzy!
It’s an action game played with the mouse with randomly generated caves to slide through. It’s pure die-and-retry, there’s a leaderboard and each day, a new level is automatically generated for all to play.
Go try it out now, it’s fun, a bit addictive and way hard!
Click the image to play!
You can follow @FrenzyChallenge on Twitter to be notified when a new high score is reached or when the new daily level is released!
It’s taken longer than I wish, but CraftStudio Beta 1.2 is finally there for all to enjoy. I’m very excited by the new stuff and I hope you are too. As always, new features might be a bit rough around the edges but will get better with further updates.
I made a small video to showcase what’s new:
Build online multiplayer games!
The biggest addition to this new release is obviously the ability to make online multiplayer games.